According to analysts from various financial institutions projections outline that VR will be actively integrated within 8 key industries: healthcare, real estate, retail, events, video production, education, engineering and the defence forces.
What I want to know, is how is VR getting in to healthcare and does healthcare, care?
Successful implementation of a new technology must be anchored in the understanding that it enables, if not demands. Interestingly, what I am finding exciting is that we are now discussing new ways of thinking, particularly from the teachers who lead with it.
Keeping in mind technology is not just a new way, to do old things
The educators themselves have an absolute pivotal role to play, it is then important to examine the ways in which teachers implement innovative agile technology, such as VR, so that we can better understand what this looks like in reality, no pun intended. By doing so, the industry should specifically target strengths and potential pitfalls that other instructors can integrate and evolve through when enabling VR into their organisations or classrooms. The industry can argue. There is no pedagogy, this needs to be mapped. Innovation argues that implementation is everything. If innovation is lacking, the pedagogy will dissipate due to lack of uptake.
HHhhmm here comes the crux of the discussion. How does healthcare innovate without research? How can educators implement without a pedagogy or guideline / policy / structure for quality end learning outcomes when educating?
Students enjoy in engaging in the experience of using VR and immersive technologies generally, and it is obvious that they try to find the answers on their own, they investigate. Notably, it allows a core level of collaboration, which once stand-alone headsets such as Oculus quest and VIVE focus Plus conquer the market, will allow significant multiuser functionality within the classroom. The technology here is far and away ahead of the educators. The industry will need to pause, take stock, educate the educators and then proceed.
Like every component of life, a significant majority of students want to actively engage with VR but not all are eager to do so. In most instances, students want to watch from the peripheries and not be immersed. Other perceived downsides are motion sickness in which, every medical application I have ever used, I have never seen this occur. Motion is controlled by the user and not displaced by the software.
PEDAGOGY = the method and practice of teaching, especially as an academic subject or theoretical concept
INNOVATION = a new method, idea or product
Is VR new? Does immersive tech form a new pedagogy? Is it not simply a tool to support learning, Like a chalkboard or a projector? I look forward to the discussion.
Meanwhile as a start-up, I will be out there hunting the opportunity to evolve. I see nurses every day clinically, who misunderstand their patients and it is our goal to improve the training of every healthcare professional at the bedside, to improve that patients experience and their future quality of life. This is where VR will make its difference.